About Me

Me

Hi, my name is Paweł Łyczkowski, I’m currently studying at Warsaw Academy of Fine Arts, Graphics Faculty. My diploma will be in animation, but I’m really more into digital painting, concept art, modeling, both hard surface and organic, and texturing, so both 3d and 2d. I like to alternate between the two to keep things fresh.

After my graduation I plan to work as a game artist. Due to that I try to develop my game art skills as far as I can. I’m most skilled at character creation, but I’m not avoiding making props or environments. If you are a game developer situated in Warsaw, I am more than willing to get hired permanently. Contact me.

Latest News
Recent Comments
Recent Tutorials
  • Move/scale on two axes in Blender

    3ds max’s transform gizmo has a useful little plane on it that constrains transformations on 2 axes. Blender has it also, although it is not well known I think. To constrain movement/scaling to two axes, simply shift-click the third axis, the one that is sheer to the desired transformation plane.

    To do that without the manipulator [...]

  • Set Draw Mode on multiple objects in Blender

    I struggled with this for a while now, and couldn’t find the solution anywhere. As you probably know selecting multiple objects and setting draw mode will only set it for the active one. The solution is to use Copy Attributes. Set one object and set the draw mode you want, then select multiple objects. Your [...]

  • Glow and DOF with nodes in Blender – Test

    All post effects and a SSS shader. Here is the node setup for this with annotations about what is what: