
These shots are from Blender’s viewport. I used Blender, Photoshop, xNormal, CrazyBump, and 3ds max. 3ds max was used only for one viewport render (to use Xoliul’s shader with fresnel).
Some more angles:


3ds max viewport shot:

Wire:

Maps:

And some detail from diffuse:

Great work! Very interesting design – both textures and shape!
Thanks.
Man, you achieve great results with Blender Internal.
Niezłe
Chciałabym takie coś mieć XD
To nie jest zabawka dla dziewczynek! Nu nu.
That fluted, engraved bone piece on the handle is freakin’ incredible!
Thanks! Glad you like it. I see you are proficient with AS3, can I bug you about my problems with coding sometimes?
You teach me how to do a material like that and you got a deal!
I see, thanks for showing your settings. It’s something for me to work from, I’m going to be starting with materials this afternoon. And these texture maps you created, they are baked right? It doesn’t look as if it was done purely by hand?
You can catch me any time on gmail chat if you have AS3 questions Paweł, pop me an email or post on my blog. I’ll be happy to help out.
Ok, thanks.
Only the ambient occlusion and normals were baked, the rest is Photoshop.
!! Incredible.
the way you polished that model… thanks for the inspiration