Wireframe

Wall Lowpoly

Wall Lowpoly

Lowpoly version, retopologized and unwrapped in Blender, normals in xNormal, AO in Blender. Viewport capture.

Fantasy Dagger Final

Final

These shots are from Blender’s viewport. I used Blender, Photoshop, xNormal, CrazyBump, and 3ds max. 3ds max was used only for one viewport render (to use Xoliul’s shader with fresnel).

Some more angles:

Fantasy Dagger Final Fantasy Dagger Final
Fantasy Dagger Final Fantasy Dagger Final

3ds max viewport shot:

Fantasy Dagger Final

Wire:

Wire

Maps:

Maps

And some detail from diffuse:

Detail

Fantasy Dagger Lowpoly

Comparison

I did a lowpoly normal mapped version of the dagger. Lowpoly made and unwrapped in Blender, normals baked in xNormal, viewed in 3ds max using Xoliul viewport shader.

Here is the wire:

Wire

Fantasy Dagger Highpoly

Fantasy Dagger

Did for a competition at Next-Gen Hard Surface forum -> http://www.nextgenhardsurface.com

100% Blender, the image is actually a grab from viewport, with hardware antialiasing.

And a wire, my best so far:

See wire

More shots

JunkBot Wireframe

JunkBot Wireframe

That was hard to achieve in Blender, this tutorial helped.

Junkbot Chest and Spine from Viewport

JunkBot

I changed the concept – will show when it’s done.

JunkBot Pelvis

Junkbot

I started modeling the JunkBot to improve my hard surface modeling skills.

Ori Light – Wireframe

Ori Light   Wireframe

The tricount could be lowered easily (her full body is under the suit and was counted), but as it is a personal project I didn’t bothered.

Guardpost – Table

Guardpost   Table

I took a little break from Ori (we had a fight about her shoes) and I really wanted to make something extremely low poly. So here is a 86 poly table, for a new scene, codename “Guardpost”.

Ori Wip III – Lowpoly Wire

Ori Wip III   Lowpoly Wire

Another gauntlet, which will go on the right arm.

Ori Wip II – Lowpoly Wire

Ori Wip II   Lowpoly Wire

I’m working on the lowpoly version now. The gauntlet is modelled in Blender, this render is made with 3ds max with ambient occlusion.

Wall Lowpoly
Fantasy Dagger Final
Fantasy Dagger Lowpoly
Fantasy Dagger Highpoly
JunkBot Wireframe
Junkbot Chest and Spine from Viewport
JunkBot Pelvis
Ori Light – Wireframe
Guardpost – Table
Ori Wip III – Lowpoly Wire
Ori Wip II – Lowpoly Wire
Latest News
Recent Comments
Recent Tutorials
  • Move/scale on two axes in Blender

    3ds max’s transform gizmo has a useful little plane on it that constrains transformations on 2 axes. Blender has it also, although it is not well known I think. To constrain movement/scaling to two axes, simply shift-click the third axis, the one that is sheer to the desired transformation plane.

    To do that without the manipulator [...]

  • Set Draw Mode on multiple objects in Blender

    I struggled with this for a while now, and couldn’t find the solution anywhere. As you probably know selecting multiple objects and setting draw mode will only set it for the active one. The solution is to use Copy Attributes. Set one object and set the draw mode you want, then select multiple objects. Your [...]

  • Glow and DOF with nodes in Blender – Test

    All post effects and a SSS shader. Here is the node setup for this with annotations about what is what: