Lowpoly

Wall Textured

Wall Textured

Wall Textured 2

Highpoly base in Blender, sculpted in ZBrush, retopologized and unwrapped in Blender, normals in xNormal, AO in Blender. Rendered in Blender’s Game Engine.

Click on the image below to see this model rotating in 3d in your web browser, if you install the Unity Player.

Wall Textured

Wall Lowpoly

Wall Lowpoly

Lowpoly version, retopologized and unwrapped in Blender, normals in xNormal, AO in Blender. Viewport capture.

Fantasy Dagger Final

Final

These shots are from Blender’s viewport. I used Blender, Photoshop, xNormal, CrazyBump, and 3ds max. 3ds max was used only for one viewport render (to use Xoliul’s shader with fresnel).

Some more angles:

Fantasy Dagger Final Fantasy Dagger Final
Fantasy Dagger Final Fantasy Dagger Final

3ds max viewport shot:

Fantasy Dagger Final

Wire:

Wire

Maps:

Maps

And some detail from diffuse:

Detail

Fantasy Dagger Lowpoly

Comparison

I did a lowpoly normal mapped version of the dagger. Lowpoly made and unwrapped in Blender, normals baked in xNormal, viewed in 3ds max using Xoliul viewport shader.

Here is the wire:

Wire

Copper II

Copper II

Added some textures and a reflection map, tweaked specularity and normals.

Copper – Lowpoly Environment

Copper   Lowpoly Environment

Blender, Zbrush and xNormal, 1068 tris. I don’t know what it will be yet, just experimenting.

Ori Light Closeup

Ori Light Closeup

Ori Light Final

Ori Light Final

This is the final version of Ori Light. I will probably also make an Ori Assault version, with the gauntlets I posted before.

Ori Light – Wireframe

Ori Light   Wireframe

The tricount could be lowered easily (her full body is under the suit and was counted), but as it is a personal project I didn’t bothered.

Ori – Blender Viewport Screens

Ori   Blender Viewport Screens

Ori low poly. These are untouched viewport screenshots from Blender, viewed using GLSL. Normal maps baked in Blender, texturing made mostly with Photoshop, but also with Blender’s Texture Paint.

Guardpost – Table

Guardpost   Table

I took a little break from Ori (we had a fight about her shoes) and I really wanted to make something extremely low poly. So here is a 86 poly table, for a new scene, codename “Guardpost”.

Ori Wip III – Lowpoly Wire

Ori Wip III   Lowpoly Wire

Another gauntlet, which will go on the right arm.

Ori Wip II – Lowpoly Wire

Ori Wip II   Lowpoly Wire

I’m working on the lowpoly version now. The gauntlet is modelled in Blender, this render is made with 3ds max with ambient occlusion.

General – Final Image

General   Final Image

This is my final entry for Dominance War mini challenge “General Portraits”. See this entry here: [link] 1024×1024 diffuse, specular and normal maps, 402 polys.

Wall Textured
Wall Lowpoly
Fantasy Dagger Final
Fantasy Dagger Lowpoly
Copper II
Copper – Lowpoly Environment
Ori Light Closeup
Ori Light Final
Ori Light – Wireframe
Ori – Blender Viewport Screens
Guardpost – Table
Ori Wip III – Lowpoly Wire
Ori Wip II – Lowpoly Wire
General – Final Image
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