Final Textured Models

Fantasy Dagger Final

Final

These shots are from Blender’s viewport. I used Blender, Photoshop, xNormal, CrazyBump, and 3ds max. 3ds max was used only for one viewport render (to use Xoliul’s shader with fresnel).

Some more angles:

Fantasy Dagger Final Fantasy Dagger Final
Fantasy Dagger Final Fantasy Dagger Final

3ds max viewport shot:

Fantasy Dagger Final

Wire:

Wire

Maps:

Maps

And some detail from diffuse:

Detail

Ori Light Final

Ori Light Final

This is the final version of Ori Light. I will probably also make an Ori Assault version, with the gauntlets I posted before.

Guardpost – Table

Guardpost   Table

I took a little break from Ori (we had a fight about her shoes) and I really wanted to make something extremely low poly. So here is a 86 poly table, for a new scene, codename “Guardpost”.

The Messenger – Ivory Skin

The Messenger   Ivory Skin

Created entirely in Zbrush.

General – Final Image

General   Final Image

This is my final entry for Dominance War mini challenge “General Portraits”. See this entry here: [link] 1024×1024 diffuse, specular and normal maps, 402 polys.

Fantasy Dagger Final
Ori Light Final
Guardpost – Table
The Messenger – Ivory Skin
General – Final Image
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