Untextured

BioMecha Wip

BioMecha Wip

Hard Surface Practice

Hard

Head Sculpt

Head

JunkBot Model Showreel

I made a turntable of my JunkBot. The song is Entering the Stronghold by Denny Schneidemesser (Creative Commons).

Skinny Zsketch

ZSketch

A quick ZSketch in between school works.

Wall Lowpoly

Wall Lowpoly

Lowpoly version, retopologized and unwrapped in Blender, normals in xNormal, AO in Blender. Viewport capture.

Wall

Wall

A quick wall fragment for a scene I’m doing. Base mesh in Blender, using Sculpt Mode, then ZBrush.

Fantasy Dagger Lowpoly

Comparison

I did a lowpoly normal mapped version of the dagger. Lowpoly made and unwrapped in Blender, normals baked in xNormal, viewed in 3ds max using Xoliul viewport shader.

Here is the wire:

Wire

Fantasy Dagger Highpoly

Fantasy Dagger

Did for a competition at Next-Gen Hard Surface forum -> http://www.nextgenhardsurface.com

100% Blender, the image is actually a grab from viewport, with hardware antialiasing.

And a wire, my best so far:

See wire

More shots

JunkBot Final Dark

Dark

This is a project ment to boost up my skills in hard surface modeling. It was all done in Blender. The render is from 3ds max.

JunkBot Closeups

Closeup1

Closeup2

Closeup3

Rendered in 3ds max, some post effect glow in Photoshop.

JunkBot Wireframe

JunkBot Wireframe

That was hard to achieve in Blender, this tutorial helped.

JunkBot Final White

White

Modeling in Blender, render in Yafaray.

JunkBot Hands

Hands

Forgot to post those. Modeling in Blender, rendering – 3ds max.

JunkBot Calfs

Calfs

BioMecha Wip
Hard Surface Practice
Head Sculpt
JunkBot Model Showreel
Skinny Zsketch
Wall Lowpoly
Wall
Fantasy Dagger Lowpoly
Fantasy Dagger Highpoly
JunkBot Final Dark
JunkBot Closeups
JunkBot Wireframe
JunkBot Final White
JunkBot Hands
JunkBot Calfs
JunkBot Thighs
JunkBot Arms
JunkBot Cables and Wires
JunkBot Chest and Spine – Yafaray
Junkbot Chest and Spine from Viewport
JunkBot Pelvis Yafaray
JunkBot Pelvis
Ori Light – Highpoly
Ori – High Poly Suit
Ori – A bit more clothed
Ori – Left Gauntlet, High Poly
Ori Wip V – Yafaray Render
Ori Wip IV
Ori Wip III – Lowpoly Wire
Ori Wip II – Lowpoly Wire
Ori Wip I
Ogre Sculpture
Ogre Loincloth
Ogre Shackles
Ogre Head
Ogre Hands
Ogre – Work in progress
Ogre – Zbrush Sketch
Trousers Render
Latest News
Recent Comments
Recent Tutorials
  • Move/scale on two axes in Blender

    3ds max’s transform gizmo has a useful little plane on it that constrains transformations on 2 axes. Blender has it also, although it is not well known I think. To constrain movement/scaling to two axes, simply shift-click the third axis, the one that is sheer to the desired transformation plane.

    To do that without the manipulator [...]

  • Set Draw Mode on multiple objects in Blender

    I struggled with this for a while now, and couldn’t find the solution anywhere. As you probably know selecting multiple objects and setting draw mode will only set it for the active one. The solution is to use Copy Attributes. Set one object and set the draw mode you want, then select multiple objects. Your [...]

  • Glow and DOF with nodes in Blender – Test

    All post effects and a SSS shader. Here is the node setup for this with annotations about what is what: